ie8 fix

Shrek the Third review (Xbox 360)

In the Wii version of Shrek the Third, the two attack buttons are substituted with waggling the Wii Remote and the Nunchuk. Saying that these controls lack subtlety might mean something if the combat wasn't so blunt. The other gameplay elements in Shrek the Third might have provided some respite from the monotonous combat, but they end up being no more interesting. The puzzles, which only pop up from time to time, barely even qualify as puzzles; at their most complex, they require basic pattern-recognition skills. Much more common, and coincidentally much more aggravating, are the platforming sequences. These sequences are plagued by controls that are both touchy and inaccurate. Fixed camera angles also make many jumps much harder to gauge than necessary, forcing you to make completely blind jumps on more than one occasion.

The best thing about the single-player experience in Shrek the Third is a pair of castle-smashing sequences where you use two different siege weapons to demolish a series of castle towers. It's just too bad that these sequences only account for a few minutes of the four to five hours it'll take you to get through the story. Luckily, there's a two-player variant of this sequence that you can play outside of the story mode. Additionally, there's a set of five forgettable minigames that can be played either solo or with another player, including a Midway-style shooting gallery, a shuffleboard variant, a terrible platforming challenge, a frog-herding minigame, and a simple shooter where you have to defend your beachhead against incoming pirate ships. Some of these, such as the pirate shooter, are more engaging with the Wii controls, while others end up suffering for it.

screenshot
Twenty years ago, this game would have been a lunchbox.

Shrek the Third is no more ambitious in its presentation than it is with its gameplay. Of the PS2, Xbox 360, and Wii versions of Shrek the Third, the 360 version is easily the best-looking, with lots of soft-glow lighting, texture-mapping, and particle effects. The Wii version has some decent lighting, though it lacks the texture-mapping or the texture detail. The PS2 version doesn't look much worse, but the lack of any lighting effects just makes it look flat. Though they all have that creepy dead-eye look, the main characters are good approximations of their cinematic counterparts. All three versions suffer from a terrible fixed camera that will swing around in a nauseating fashion, and the angle it presents often isn't anywhere close to ideal.

What's perhaps most depressing about Shrek the Third is that the actual quality of the game will have little, if any, bearing on its success. The game seems to operate under the notion that its audience simply isn't concerned with getting an experience that's interesting or inventive, and sadly, it's probably right.

Sponsored Premier Brands on CNET

ie8 fix

Quick Specifications

  • Release date05/16/07
  • ESRB Everyone 10 and older
  • Developer 7 Studios
  • Genre Action
  • Elements Action - adventure
  • Context Fantasy
  • Number of players 1-2 Players
ie8 fix
  • Recently Viewed Products
  • My Lists
  • My Software Updates
  • Promo
  • Log In | Join CNET