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Snoopy Flying Ace (Xbox 360) (09/29/2009)

Snoopy Flying Ace (Xbox 360)

Entered CNET Catalog: 09/29/2009

SKU: CNETGS974852

Manufacturer: Microsoft Corp.

Editors' review

  • Editors' Choice: No
  • Reviewed on: 06/05/2010

Crimson Skies: High Road to Revenge meets Peanuts in Snoopy Flying Ace, an Xbox Live Arcade game from developer Smart Bomb Interactive, which mashes Charles Schultz's legendary comic strip into an arcade flight sim. For just 800 points, you get a full-featured game loaded with ways to take Snoopy's famed Sopwith Camel into the skies, courtesy of a solo campaign, co-op missions, and a range of multiplayer modes. Dogfighting can be a bit on the shallow side in the single-player assignments and some of the multiplayer may be too chaotic to enjoy in the early hours, but you still get a lot of beagle-on-biplanes action for a very reasonable price.

Snoopy Flying Acescreenshot
Curse you, Red Baron!

Gameplay has clearly been modeled on Crimson Skies. The feel of the game is actually closer to this 2003 cult hit for the original Xbox than Smart Bomb's previous Snoopy flyer, Snoopy vs. the Red Baron, which came out for the PC, PlayStation 2, and PSP in 2006. This is more of a straightforward steampunk arcade shooter, with lots of odd futuristic weapons grafted onto century-old technology, than a Beagle's dream of being a WWI air ace. Still, the flight sim model here is loose and forgiving. All of the various plane models are easy to handle because they vary only in a few basic categories, like speed and turning. Plane movement is done courtesy of the left stick, rolls and loops are called up with the right stick, and shooting is mapped to the triggers. Special weapons like a shotgun, missiles, and even an EMP blast can be changed on the fly with the B button. You can get a look behind you with the right shoulder button. The intuitive control scheme is so friendly that you can settle in and start blowing up enemy planes right away.

However, it might have been nice if more were done with the Snoopy theme. Once you get past the basic concept of the delusional beagle flying into battle with the Red Baron in a World War I-era biplane, few references are made to the Peanuts cast. Charlie Brown drops in for a couple of appearances as a fellow flying ace you follow through races. You shoot down Lucy and Linus, along with lesser lights from the strip, such as Rerun and Pigpen, but they're identified only by text under their planes so they could just as well be anybody. Not a lot else has been taken from Schultz's comic aside from Snoopy's high-pitched laughing barks when sending bad guys down in flames and great piano tunes recalling the Vince Guaraldi scores from Peanuts cartoons (which are also augmented by some fantastical martial fight music during battles). So you end up forgetting all about the Peanuts subject matter and concentrating on just shooting stuff.

The focus here is on nonstop action, and thankfully, shooting is what Snoopy Flying Ace does best. Missions throughout the single-player campaign (which can also be played co-op over Live as one-off missions) are tightly structured. There are just a handful of types, though, so you're always taking on waves of the Red Baron's goons, defending bases with gun turrets, escorting recon balloons into enemy territory, attacking a zeppelin and its defense fighters before it can bomb your headquarters, and the like. Regardless of the main objective, you spend just about all of your time blasting away at streams of enemy planes that can spin and turn well enough to give you a bit of a challenge. Only a handful of races break the pattern, as in those missions where you fly through hoops, follow Charlie Brown through acrobatics, and rescue Woodstock and his pals from floating mines. Missions generally move along quickly, with you reaching the end of each in no more than a few minutes. The whole campaign can be wrapped up in just a couple of hours. Only the two zeppelin assignments drag a bit, as you can easily spend 20 minutes in each one of these showdowns before getting a final shot at perforating the balloon boss.

Snoopy Flying Acescreenshot
Outside of the between-mission graphic showing Snoopy quaffing root beers with the gang, there isn't much Peanuts here.

Competitive multiplayer has more long-term appeal. There are four basic game types on offer. Dogfight is a straight-up free-for-all mode that can be played mano a mano or with teams. Capture the Flag is exactly what it sounds like. Dog Pile is a battle to hold onto a bone. And Pigskin sees teams trying to fly a football into an end zone. All are fast and frenzied, as well as a real blast to get into due to all the pell-mell mayhem. More work was obviously put into the multiplayer, too, as it holds the lion's share of the achievements and even some cool Peanuts frills like your biplane morphing into Snoopy's doghouse if you clock nine kills without being taken out yourself. That said, it can be frustrating in the beginning because the congested maps result in your getting killed constantly while figuring out the lay of the land. Get some seasoning and the chaotic fun of the multiplayer modes--particularly the deceptively strategic Pigskin--evolve into a great time.

Graphics can be a bit of an issue in multiplayer. While the game generally looks great, with a range of distinct battlegrounds like a Snoopy-headed desert sphinx and the dusky skies above besieged Paris, the backdrops are occasionally so detailed and dark that you can't immediately identify enemy ships. This isn't that big of a deal when playing solo, but the problem is more serious when taking on cutthroat human opposition. Multiplayer seems to be a hit right now over Live, too, with dozens of players online, so you can get into a game instantly. This success might be a bit too much, however, because lag can be an issue in some matches, particularly when you're shooting it out at around the 16-player maximum.

Even though Snoopy Flying Ace might not be the deepest combat flight sim out there, you can't argue with how much game it gives you for the $10 asking price. Peanuts fans have grounds for complaint due to the strange lack of Snoopy-centric story and atmosphere, although there enough cameo appearances from the round-headed kid and his pals to remind you that this is a licensed game. Regardless of what you think of the story and setting, all of the solo, co-op, and multiplayer modes provide many hours of dogfighting action.

User opinions

Select a User Opinion to view: 1
User Rating:
4.5 stars

out of 1 user reviews

Somehow the most enjoyable aerial game in ages.

Pros: Amount of planes and weaponry; quality of maps; addicting, fast-paced multiplayer; intuitive controls; variety of modes.

Cons: Little difference between types of planes; some maps are relatively small; short single player campaign; cut-scenes have no animation or voice work.

Review: The summer doldrums have hit the video game world hard this summer, at least in my personal opinion, and especially for those of us on really tight budgets. Lacking the funds to buy even last year's big games on sale, I've been dying for something new and something to eat up time on a starving college student's budget. Then, out of nowhere, I hear about Snoopy: Flying Ace. My first thoughts? "Well, this is going to be a childish game barely worth my time." I could not have been more wrong. Yes, the main characters were straight out of my childhood, and the graphics reflect the family-style game I was expecting, but underneath that facade was Crimson Skies 2. The controls take barely five minutes to get under your thumbs, and before you know it, you'll be barrel rolling through a squad of enemies, setting off an EMP and taking them all down in one well-timed assault. There are quite a few different planes to choose from, getting lumped into three main categories: Light (Fastest and most agile, but dangerously weak), Medium (Pretty much balanced), and Heavy (Can take a serious pounding, but are relatively slow and can't pull off too many aerial maneuvers in one go). The various planes in these categories, though, are all pretty much the same. All Light aircraft handle the same, fly at the same speed, and take the same amount of damage, separated from each other only by the skin. The same can be said of Medium and Heavy aircraft. All planes have a machine gun as their primary weapon, but can select form a plethora of secondary weapons, from a homing, multimissile miniature plane to EMPs, floating mines to flaming flails. You can pick two and switch at will while flying with the push of a button. All of these can be unlocked through the single player campaign, which painfully short for the 800 MSP price-tag. I personally finished my initial runthrough in about three hours, including breaks. Replay value is high, though, as you continue to experiment with plane types and weaponry to find the style that works best for you without the embarrassment of being wrecked repeatedly over Xbox Live. There's a co-op campaign that is also fun, but just as short as it's the same exact levels. Really, though, the campaign is just a practice area for the online multiplayer. Featuring the standard fare of modes (Deathmatch, Team Deathmatch, Capture the Flag, King of the Hill) and a surprise or two (Football?!), there's plenty to keep you entertained and flying for weeks. There is a nice selection of maps to play on, too. There's something oddly fun about dive-bombing through the Eiffel Tower into the sewers, only to pop back out and take someone down with a well-placed rocket. Some maps, though, like the one based in an ice cavern, is a bit too small in my personal opinion, but enjoyable none the less.
Now, I'm not going to say this game is perfect by any stretch of the imagination, but for the money, it's pretty damn close. Definitely worth picking up.

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Snoopy Flying Ace (Xbox 360) specifications

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