However, when playing online co-op, your crew is only afforded 20 continues, meaning it's possible to lose the game altogether. That's a smart decision, as it's not hard to envision the co-op getting a bit boring after a while if you can just beat it over and over again with no challenge to speak of. The co-op play itself is set up pretty well. You can either jump into a quick game or create a public or private match yourself. The co-op seems to work just fine, though there was some lag in a number of matches. Only in a few instances did it hinder the game, however.
Like all Live Arcade games, TMNT features 200 achievement points. Many of the achievements are fairly challenging, such as beating specific bosses while only losing a certain amount of health or destroying every single parking meter, pylon, barrel, and speed sign in the game. Some are tied directly into co-op as well (like beating the whole game on co-op or achieving a certain individual score during a co-op game). It's a good list that's not easy to achieve by any means, so you'll definitely have to sink a bit of time into getting them all.
TMNT is one of those Live Arcade games that will likely send old fans all atwitter with nostalgic delight and cause new players to scratch their heads and wonder what all the fuss was about. All told, it's a simplistic and short game that relies more heavily on its silly difficulty than unique gameplay. However, for its time it was unequivocally one of the best this genre had to offer, and it's still pretty fun to team up with friends and spend as much time arguing over which turtle you'll play as it takes to beat the game itself. For $5, this is a fully faithful emulation of the Turtles you remember, and between the co-op and the achievements, it's worth the price of admission.
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