At last, the Xbox 360 version of The Lord of the Rings, The Battle for Middle-earth II has arrived, and we can see if EA's experiment to translate a PC real-time strategy game to a console is a success. Real-time strategy has been done on the consoles before, of course, but previous efforts have produced mixed results. However, since the power of the Xbox 360 is comparable to that of high-end PCs, EA felt that the time was right to try again, especially since it has a license that everyone is familiar with in The Lord of the Rings. So how does it play on the Xbox 360? The answer is surprisingly well. Apart from the control scheme, the game is virtually indistinguishable from the PC experience. As such, this is a pretty good introduction to real-time strategy for console gamers, and a good way to discover the joys of building up huge armies and using them to crush your opponents.
The Battle for Middle-earth II gives you command of the forces of both good and evil as they war for the lands of Middle-earth. Or, more appropriately, the northern part of Middle-earth. The game's campaign covers all the stuff that was happening offscreen while Frodo was making his way to Mount Doom and the rest of the Fellowship was busy elsewhere in Peter Jackson's famous movie trilogy. The game can do this since it combines the movie license with the Tolkien estate license, which means that EA could draw upon all of J.R.R. Tolkien's works in addition to the movies. This combination could have been messy, but the results are a seamless blending of the two. You'll see armies of dwarves and elves battle it out with the goblin hordes, and there are appearances by many characters from the books, such as the Goblin King. At the same time, these new units fit in nicely with the familiar armies of Mordor and the men from the movies.
The Xbox 360 version is a fairly straightforward translation of the PC game, though it does have some curious omissions that are balanced out by some notable additions. For instance, the single-player game consists of three modes. There's a good and an evil campaign, each of which has eight missions, and then a skirmish mode that lets you set up a stand-alone battle on any map. This includes maps from not only The Battle for Middle-earth II, but also for the first Battle for Middle-earth. Why are there maps from the first game included? They were originally included in the PC version of Battle for Middle-earth II to support the dynamic campaign, which lets you conquer all of Middle-earth any way you want as any of the six factions in the game. However, that dynamic campaign is missing altogether from the Xbox 360 version, and its absence is noted since it added a fair bit of replayability to the PC version. Still, at least it's nice to have the maps, as you can battle it out in skirmish on familiar settings, such as Helm's Deep and Minas Tirith.
Even without the dynamic campaign, the single-player component on the Xbox 360 version is pretty good. The two campaigns take you throughout the northern parts of Middle-earth as you fight for good or for evil. On the good side there are three factions, ranging from the sturdy dwarves, who are excellent warriors; the slim elves, who are fantastic archers; and the Men of the West, which combines Gondor and Rohan. On the evil side, there are the armies of Mordor, led by Sauron and his Nazgul lieutenants; Isengard, commanded by the wizard Saruman; and the goblins, a faction of goblins, trolls, giants, and spiderlings. It will be your job to take these factions into battle across the whole of Middle-earth. For instance, you can fight as the elves defending the harbor of the Grey Havens from attack in the good campaign, while the evil campaign might have you fighting as the goblins trying to conquer the city. Other battles are unique to each campaign, and you may have to retake the haunted Mirkwood, or sweep the Shire clean of those pesky hobbits (massacring hobbits never felt so good, either).
The campaign battles are nicely structured for newcomers to the real-time strategy genre, though veteran gamers will find that they're not too tough. The artificial intelligence is fairly predictable, and it's content to send wave after wave of units at you in a regular pattern, so this means you have time to build up your economy and armies and research all the various upgrades on the tech tree. These upgrades are particularly important in the game, since the difference between a newly recruited battalion of soldiers and one that's been given upgrades, such as banner carriers, armor, and enchanted weapons, is huge. There is a mix of conventional units that you can recruit, and they have a sort of rock-paper-scissors relationship to one another. Swordsmen are good against other swordsmen, but archers can pick the swordsmen apart. Archers are vulnerable to cavalry, but cavalry can be blunted by pikemen. The key to winning is recognizing what the enemy is using against you and building the counter to that.
While you're building up your army, you can also recruit hero units, which are notable characters from the books and movies, such as Gimli the dwarf. These are super-units, each capable of dishing out and taking large amounts of damage, while also having special powers and abilities themselves. Then there are your special powers. As you gain experience through the game, you collect points that can be used to purchase a variety of powers that you can use repeatedly, though there is a recharge time associated with each one. The most basic powers can heal your units, or turn the landscape into an elven wood, which boosts the forces of good while weakening the forces of evil. The more-advanced powers can turn the tide of a stalemate, as you can summon earthquakes or a balrog, the fiery demon seen in The Fellowship of the Ring.