The Xbox 360 version of Tiger Woods PGA Tour 06 features a picture of a dead-serious Tiger, his right arm raised in defiant celebration. Clad in his familiar final-tournament-day red, Tiger strides along, confident in his ability to finish off an opponent--perhaps with a 20-foot putt or a 300-plus-yard drive. The expression on his face says he's all business and very little fuss. That's also an accurate description of the game this photo appears on. While Tiger Woods PGA Tour 06 for Xbox 360 is missing many of the features that round out the game on current-gen platforms and the PC, what remains is a challenging, enjoyable game of golf that, in some ways, exceeds the more fleshed-out versions.
PGA Tour pros and created golfers mix and mingle in Tiger 06 for Xbox 360.
Tiger Woods 06 for the Xbox and PS2 was a matured and well-developed title, with plenty of game modes and a tuned-up control system that added some life to a swing mechanic that had gotten stale over a few iterations. What the game lacked, however, was any sort of serious challenge. One putts were commonplace, 300-yard drives straight down the middle of the fairway were routine, and the competition you faced didn't frequently play much like PGA Tour pros. Because of all this, you had a lot of great features that you just didn't stick with for very long. In Tiger 06 for the 360, you have fewer features, but considerably more challenge.
The dual-analog swing system from the PS2 and Xbox versions is still used here. The left analog controls your backswing, while the right analog stick is used to influence the spin and fade or draw of the ball when it's struck. The shape stick works just as promised, and there seems to be more of an emphasis on its use here on the 360. Perhaps it's a function of the courses found in the game--the tight, hazardous confines of TPC at Sawgrass comes immediately to mind--but applying spin to the ball has never seemed more important than it is here.
Though swinging the club is controlled the same way, two significant changes keep things feeling fresh. The first is that the sensitivity of the left stick seems to have been upped considerably this time around, meaning it's more difficult to nail a straight shot. If you aren't mindful of your swing, you can shank a ball to the left or right with relative ease. Things get more complex when you compound that with the second control tweak: The power-boost and spin-boost controls have been assigned to the left button on the 360 controller. As a result, maintaining a disciplined, solid backswing with the left analog while rapidly boosting on the left button is very difficult. It took us aback at first, and we shanked plenty of balls into the woods as we got used to it. Eventually we modified our virtual swing by using our right hand to boost on the left button, which freed our left hand up to concentrate on the backswing and follow-through. Just like our real-life golf swing, it doesn't look very good, but it works.
We're big fans of this subtle but effective control tweak. Challenge in the game of golf comes from every angle--from the course itself, from the competitors playing against you, and yes, from your constant struggles with your own swing. The added sensitivity of the left analog stick coupled with the power-boost switch means that even routine shots have a chance--however slight--of going awry. And that feels more like golf to us than Tiger Woods for consoles has in a long time.
The putting controls are unchanged from the console versions of Tiger 06, and as a result, judging distance is still too easy. Judging the break seems tougher this go-around, however. You can still use the ideal-putt cam to pick your ideal approach angle (but why can't you turn this option off in online matches?), but putting doesn't seem to be as automatic a process as on current-gen systems. The biggest challenge we had with putting in Tiger 06 was spotting the hole on non-HDTV setups--the cup itself seems to get obscured a bit on standard televisions.
The game's control system feels the same but is tweaked for difficulty, to the game's credit.
The core of Tiger 06's single-player game is the career mode. There's no time-travel theme such as that found on the PS2 or Xbox, nor are there the weekend foursomes with your virtual buddies like in the PC game. Instead, there's a much more straightforward approach that has you create a golfer with the familiar gameface system, then launch into a number of skills challenges that will test different aspects of your game, from putting to playing out of the traps. That probably sounds familiar if you've played Tiger before, but where things differ this time around is in the increased difficulty of these challenges. Certainly, some of them you can beat in one or two tries--putting challenges and other short-game tests being two examples. But some of the long-drive competitions can only be passed after you've jacked up your power attributes appropriately; and a couple of the single-club tests--playing a few holes with nothing but a seven iron, for example--will require a deft touch and plenty of patience in order to pass.