All of this good stuff is damaged by problems with the Kinect sensor not picking up your movements all the time. It drops out on a regular basis. You swing through a mighty drive, finesse an approach shot, or take a tense 20-foot putt for par...and then wind up doing it all over again, maybe even two or three times all over again, because the Kinect somehow didn't detect your smooth moves. This is annoying and tiresome, because the average round sees you taking a lot more swings than actually get registered in the game. There also is a lot of "all or nothing" with Kinect shots. You either nail your shot just about perfectly or implode so badly that you're firing gopher killers a few inches off the ground or blooping the ball 50 yards into a stream. There aren't enough just-missed moments of the sort that you would expect in a game where you're playing as a wannabe pro. At any rate, stick with the regular controls.
Is the sun setting on Tiger's glory days?
Other problems also get between you and the greens. While you are treated to a lot of content, with 16 courses in the main game, loads of freebies and easily unlockable equipment, and other extras, EA beats you over the head with pay-to-play DLC. A huge part of the game has been dedicated to yanking more cash out of your wallet for courses, skill boosts, equipment, and so forth. You can earn coins within the game that can be used to purchase these goodies, but this requires a spectacular amount of grinding.
If you really want the extras, most notably the numerous DLC courses that the game constantly teases you with, you pretty much have to pay for them. The same goes for the golf bag pins that provide you with various buffs during rounds. You get the first pack free, and can theoretically earn the rest of them with lots of time on the links, but it's hard to imagine finding the time to do so without quitting your job, leaving school, freeing your dog on the street to fend for himself, and so forth. With all that said, you do get a lot of content in the base game and don't absolutely need to shell out more money. But the lure of buying those instant-improvement pins is always very, very tempting.
Aim for the obnoxious fan in the plaid blazer.
One good aspect of the DLC comes with the new Country Club option. This feature lets you gather together online and play at specific clubs, just like in the real world where golfers join specific clubs and make them their homes. Coins are earned for rounds played at each club, giving you more opportunity to play those locked-out courses. This also works pretty well as a virtual clubhouse for players online, and even fosters a massively multiplayer online vibe within the game. It's easy to see how this concept could be stretched further to make an actual MMO game.
If you already have on the shelf, think long and hard before buying its successor. The questionable additions like Tiger Legacy and the DLC sales pitches don't add anything to the playability on the links themselves, where it really counts. Only the superior gamepad controls and the iffy Kinect support make the new game stand apart from its predecessor, and even these improvements can't be recommended without some caveats. Unless you are dissatisfied with the old swing mechanics on the gamepad, or you desperately want to swing an imaginary golf club in front of your Kinect sensor, you could safely sit this year out.