Ever since it was announced as both a movie and video game, Hollywood's influence on Wheelman has been clear. The game certainly panders to action game fans, finally answering the question, "What would it be like to spin a motorcycle onto its front wheel and shoot a truck in slow motion?" While the driving is fun and exciting, the on-foot sections are terrible, mired by poor control and weak enemy AI. These weaknesses prevent Wheelman from reaching its potential, and the uneven 6-8 hour campaign leaves you wanting more good content once the game wraps up.
When you're behind the wheel, Wheelman really succeeds in making you feel like a Hollywood action hero.
You play Vin Diesel as Milo Burik, an American driver who arrives in Barcelona to go undercover and infiltrate the city's three biggest gangs. The game works hard to make you feel like you're an amazing driver, empowering you with a number of special abilities that not only help you survive, but look cool as well. You can perform "vehicle melees" using the right analogue stick, swerving into enemies or ramming them from behind. You can also steal civilian cars by "air-jacking" them, jumping from car to car like some sort of urban Tarzan. Then there are the aimed shot and cyclone moves, where you can shoot at enemies in slow-motion from an over-the-shoulder perspective.
These special moves are the most enjoyable part of Wheelman, as they really capture the essence of the Hollywood movies that inspired the game. While they can become repetitive over time, the focus meter ensures that you have to be driving well in order to pull them off, and the steady supply of enemies and police means that you're always under pressure. The control system makes it easy to slide around corners and perform donuts, and the game definitely succeeds in making you feel like a Hollywood action hero.
You can either play Wheelman as a free-roaming game in which you find missions yourself, or you can use the map to jump to the relevant locations. The missions often revolve around escorting, capturing or stealing cars, but there are some particularly memorable assignments, such as driving through a newspaper editor's office, and smashing up rival advertising billboards. Things get repetitive as you progress, and the game can be beaten in around six hours, but there are optional side missions that extend the longevity and give you an opportunity to increase your focus meter, vehicle health, attack power, and performance. Fugitive missions are particularly good; planting you deep in enemy territory and then challenging you to make it to a safe point alive.
There are only a few missions involving on-foot gameplay, which is a good thing, given how badly the game plays in this area. There's no cover system, so you have to protect yourself by ducking behind objects, and it's a real pain to target enemies and free-aim. Even more implausible is the lack of a jump button, meaning you have to walk around obstacles. The enemy AI is also painfully stupid, positioning itself next to explosive barrels, which are inexplicably scattered in locations that include a church graveyard.