Version: 2008
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WWE SmackDown vs. Raw 2009 (Xbox 360)

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SmackDown vs. Raw 2009 successfully returns to the fundamentals of realistic WWE action and impressive creation tools.

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GameSpot editors' review

In the WWE, it's not uncommon for seemingly vanquished superstars to return at random, handing out fresh beatdowns and earning back their former glory. After a disappointing showing last year, THQ's long-running SmackDown vs. Raw series has returned to the ring, having spent the year slimming down and focusing on its core strengths. The work has paid off: a lot of extraneous elements have been removed, the creation toolset is better than ever, and there are two modes that offer satisfying single-player arcs. Though it is still hampered by a number of lingering issues, WWE SmackDown vs. Raw 2009 manages to recapture some of the glory of its younger years.

The most notable improvements are in the single-player realm. The lackluster 24/7 mode has been ditched in favor of a lengthy Career mode and the scripted Road to Wrestlemania. In the Career mode, you choose a superstar (existing or created) and enter a bracket to make a bid for the title belt. Each bracket has five opponents including the current champion, and you'll have to earn stars by winning matches in order to get a shot at the title. You win up to five stars for each match by earning points in three areas: match results, technical, and excitement. These categories encourage you to get into the WWE superstar mindset by rewarding you for both pummeling and mocking your opponent. At the end of each match your attributes will increase and your health will replenish based on how the match went--no micromanagement here. You'll also earn amusing awards for things like striking your opponent 35 times or breaking a barbed-wire-wrapped plank over his or her back. It only takes a handful of successful matches to earn you a title shot, which is great because it keeps your career moving along at a good clip. This action-packed Career mode is the perfect complement to the Create A Superstar mode, and winning belt after belt as you bulk up your created character is satisfying and fun.

The other single-player mode, Road to Wrestlemania, features six unique story arcs that let you play as WWE superstars like The Undertaker or John Cena and defeat numerous foes (and a few nemeses) on your quest for Wrestlemania glory. Matches are interspersed with story scenes packed with typical WWE action and voiced by actual WWE superstars, so fans of outrageous melodrama will be well pleased. In keeping with traditional SmackDown vs. Raw strengths, the superstar models, entrances, and arenas are all excellent. While the character animations are good (despite occasional clipping problems), the wrestlers still lack fluidity when maneuvering around the ring. This feels like a result of staying too true to the source material: though WWE wrestlers do often move slowly, it's not very exciting to actually plod around the ring in a video game. The audio only further detracts from the excitement factor. Four-hundred-pound men hit the mat with all the impact of a child shutting a car door, and the strongest punches sound like a raw chicken breast being dropped on the floor. It dampens the supposedly hard-hitting action, and while the once-dismal announcers from years past have been improved quite a bit, the sound design is in serious need of a shot in the arm.

Despite how it may sound, the action is indeed hard-hitting. It's easy to perform powerful moves using the analog stick and a few buttons, and the breadth of things you can do in and out of the ring is impressive. From removing the turnbuckle cover to slamming your opponent through a burning table, there's no shortage of satisfying ways to deal damage. Specific match types have their own nasty additions, from rubbing your opponent's face against the elimination chamber to the powerful hot tag, which allows a tag team partner to build up momentum so that, when tagged in, he or she will get the quicktime chance to unleash two unblockable attacks followed by a finisher. Enabling such a wide variety of moves is one of SmackDown vs. Raw 2009's chief strengths. Like previous games in the series, it too relies on relative position to increase your repertoire, and your wrestler is still prone to miscues as a result. However, missing a move because you aren't quite in the correct position is less frustrating than missing one because your opponent is in an uninterruptible animation. This usually crops up in matches with three or more players, when one player is performing a move on another. In these realistic-to-a-fault situations you get a good feeling for just how exciting it is to stand passively aside while other wrestlers battle it out.

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Where to buy

WWE SmackDown vs. Raw 2009 (Xbox 360): $28.99 - $29.99
storepricein stock?rating
Amazon.com
$29.49 Yes 5.0 star rating
Deep Discount.com
$28.99 No
GameQuest
$29.99 Yes 5.0 star rating

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Reviews from around the WebPowered by alaTest

  • alaTest.com

    Editors' rating: 89

    Summary: alaTest has collected and analyzed 11 reviews of WWE SmackDown vs. Raw 2009 (Wii) from international magazines and websites. Experts rate this product 83/100 and users 92/100. Comparing these reviews to 706962 other Video Games reviews gives this product an overall alaScore™ 89/100 = Very Good.

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  • pcmag.com

    Editors' rating: 80

    Summary: WWE fans will adore the realism and customizability of this latest installment of SmackDown vs. Raw.

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WWE SmackDown vs. Raw 2009 (Xbox 360)