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Area 51 (Xbox)

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GameSpot editors' review

  • Reviewed on: 04/25/2005
  • Released on: 04/25/2005
  • Originally published on GameSpot: Area 51 (Xbox) Review

Chances are, if you've ever been in a bowling alley, bar, or pizza parlor in your lifetime, you've encountered at least one Area 51 arcade machine. Originally debuting as a light gun-based shooter, the Area 51 series has been largely dormant for a number of years now. This is perhaps for a reason, considering the original game, let alone its follow-up sequels, wasn't really that great to begin with. Thankfully, Midway's latest version of Area 51 bears little resemblance to its predecessors. Now, Area 51 is a first-person shooter. The original game's titular setting has remained intact, as has its army of mutated villains. However, Midway has decided to inject some storyline into this version, as well as a smattering of Hollywood voice talent and a pretty-nice-looking graphics engine. Unfortunately, all this gussying up can't gloss over what's ultimately an average shooter that doesn't offer up more than a handful of satisfying thrills throughout its single-player and multiplayer modes. You'll certainly play worse FPS games in your lifetime, but you'll also certainly play better ones, too.

Area 51screenshot
This Area 51 ain't the arcade light-gun shooter of old, though that isn't necessarily a bad thing.

As the title would suggest, Area 51 takes place at the infamous, eponymous military installation, where the US government supposedly houses all its secret alien technologies picked up after the Roswell, New Mexico, incident of the 1940s. As one might expect, for this to be much of a game, something has to go horribly wrong; and indeed, it does. You play as Ethan Cole, a HAZMAT operative sent in with his team--a prototypically ragtag bunch--to assess some manner of viral outbreak within the walls of Area 51. After a gruff meet and greet with the local military personnel, you're sent in guns blazing. What you end up finding is a horde of mutated soldiers, scientists, and other alien creatures wandering about the place, looking to infect and/or kill whatever comes their way. Oh, and there's also a whole bunch of nonsense involving the Illuminati, psychics, those little bigheaded, gray-skinned aliens we've all come to know and love, and a whole lot of crazy conspiracies thrown in to the mix. But frankly, all that stuff is utterly incoherent, and it just gets in the way of you shooting more ugly mutants.

The core gameplay at the heart of Area 51 will be immediately accessible to anybody that's picked up Halo, Doom 3, or practically any other FPS released in the last several years. The weapons, controls, and general feel of the gameplay are pretty obviously derived from these games, and while Midway's Austin studio has certainly done a good job of mimicking what made these games great, that's about all it's done: mimic. Of course, that's not necessarily a negative criticism, especially because the action can, at times, be quite satisfying. You begin the game teamed up with a bunch of similarly armed HAZMAT soldiers, and during the early portions, you'll find yourself frequently bombarded by swarms of enemy mutants. Your team is quite adept at fighting off the enemy (especially because they can't be killed during these fights), so they're right there, fighting alongside you. These fights can be quite thrilling, as huge hails of gunfire go flying and more and more bad guys keep coming out of the woodwork. Sadly, there are only a few of these moments.

The rest of the game feels like a pretty standard corridor crawl, with small groupings of enemies leaping out at you at the most predictable times. Whether you're fighting mutants, Illuminati soldiers, or just about anything else, the battles tend to feel pretty much the same. They can often be challenging, and admittedly, some of the weapons do pack a pretty satisfying punch (especially the ones that can be dual-wielded), but the fights can also get fairly repetitive, especially since the objectives rarely revolve around more than just finding keycards and other bric-a-brac to try to open locked doors so you can get to the next section.

There are a couple of ways in which Area 51 does try to break up some of the monotony. For starters, in grand Metroid Prime fashion, Cole can scan a number of different objects, documents, and corpses as he goes. Scanning items rewards you with unlockable backstory, info, and secrets regarding the circumstances of the game, although you can only access this stuff outside the main game. The other X factor thrown in is the fact that early on, Ethan is infected by the virus that's turned everybody in the installation into an ugly mutant of some kind. When this happens, Ethan gains the ability to transform at will, and he gets a different set of powers when he "goes mutant." Essentially, his melee attacks become stronger, and he gains the ability to launch two types of viral attacks at enemies from a distance. The game also tunes the visual experience, colorfully highlighting heat signatures for nearby enemies and giving a sort of soft blur around everything else. This infected state isn't a bad idea by any means, and there are definitely times when it feels useful, especially because you tend to take less damage in this state. But most times, you needn't even bother with it. None of the attacks are really that much more powerful than when Ethan is in human form, and apart from a change of scenery and a slight dent in the amount of damage you take, there's little other incentive to get your mutation on.

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Area 51 (Xbox)