GameSpot editors' review
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CNET editors' rating:
stars
OK
Detailed editors' rating
- Reviewed on: 04/20/2006
- Released on: 04/14/2006
- Originally published on GameSpot: Classified: The Sentinel Crisis (Xbox) Review
Making a new first-person shooter on the Xbox is sort of like opening a new Chinese restaurant in the middle of China Town. Unless you've got some big, creative new hook on the concept, or at least a really high-quality product, odds are you're going to get muscled out by the long-established and typically better competition. Global Star's Classified: The Sentinel Crisis is, unfortunately, a few Szechuan dishes short of a quality restaurant. To its credit, it's better than most budget-priced console shooters tend to be. It's got a decent level of challenge to it, the enemy artificial intelligence uses tactics to its benefit from time to time, and the voice acting isn't so bad. But those positives aside, Sentinel Crisis still can't quite pull together a captivating experience, due in no small part to the complete lack of enjoyable weapons and any sort of multiplayer, as well as a pretty short campaign and bland-looking graphics.

Would it have been so hard to just give this guy an eyepatch? Everyone looks cooler with an eyepatch.
So what, pray tell, is The Sentinel Crisis? Sentinels, in the context of this game, are apparently prototypical American supersoldiers. New Sentinel suits give soldiers extra-special powers, such as multiple vision modes and a Master Chief-esque recharging shield. In fact, the hero of this game--an unnamed army captain, codenamed only as Sentinel 1--sort of looks like a cross between Halo's ultrarecognizable supersoldier and Warsman from the Ultimate M.U.S.C.L.E. cartoons. Anyway, the crisis that takes place to mandate a title like Sentinel Crisis is the kidnapping of a scientist involved with the Sentinel project by an Eastern European general/president named Radulov. Radulov presides over a war-torn nation and is heavy into such things as crushing rebel uprisings, ethnic cleansing, and other unpleasantries generally associated with dictators. You, the captain, are sent in to aid the rebels, get back the scientist, and restore peace to the land.
It's a fairly boilerplate set-up, but it's not nearly as ham-fisted as most of these games tend to be. The story isn't intrusive, the few bits of character dialogue you get aren't bad, and things generally make sense as you go. But really, this isn't a game that's built for a story--it's designed to throw you into hostile situations and have you shoot lots and lots of bad guys. It most certainly does that, but it isn't successful at making it fun. First off, the game can't even manage to make the act of firing a crazy futuristic gun enjoyable. You only have one gun throughout the game, but that gun can pull a presto-changeo and morph from its standard assault-rifle setting into a sniper rifle, shotgun, grenade launcher, and rocket-propelled grenade launcher. That sounds neat, but the shooting itself has no feel to it at all; it's like firing a laser-tag gun. There's just no impact behind the shots, no matter which gun you use. Even the explosive weapons feel bizarrely underwhelming. Oddly enough, the grenades seem to have a bigger impact on nearby enemies than the RPGs. There's also a weird quirk about the gun transformations, in that sometimes switching to a weapon won't yield an instant result. It can take in upward of three seconds for the gun to even start changing forms, which is really obnoxious when you're in the thick of battle and the gun you've got is out of ammo.
One thing Sentinel Crisis does do reasonably well is force you to be a little bit tactical in your thinking. Running and gunning it through levels simply won't fly, as there are too many enemies with wickedly good aim just waiting to pick you off if you try it. Rather, your best course is to pick your spots, take out as many enemies as you can before your shield gets depleted, then find cover while you recharge. Sometimes enemies will pick up on this and come after you while you're behind cover, but other times they'll stand in one spot, firing at the wall you're behind indefinitely. Other times, they won't fire at all, if you manage to stay just far enough outside of their range of detection. Suffice it to say, the artificial intelligence is rather inconsistent, but when it's good, it shows some flashes of realistic troop movements and tactics. And when it's bad, well...
Continue readingWhere to buy
Classified: The Sentinel Crisis (Xbox):
$4.99
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