Drake's missions are just as uneven and problematic as everything else in the game. The bulk of the action relies on you just getting from point A to point B and shooting everything in between. The levels themselves are laid out in a pretty straightforward manner, for the most part, so figuring out where to go isn't much of a big deal. The bigger problem lies in frequent sections where large groups of enemies will spring up and start shooting from all directions. Perhaps if you could aim properly, this might not be a problem, but, because of the game's horrible shooting mechanics, nearly every level is reduced to bout after bout of trial and error.
Difficulty aside, there's also a lot of bugs to be found in Drake, many of which tie into enemy AI. A few missions require you to tail a courier who is supposedly holding the stolen artifact. To do so, you have to follow him from area to area until you eventually get to the end of your journey. On more than one occasion, we'd get to the courier's next stop only to find him trapped in a doorway or behind a box, apparently unable to move any farther into the level. In actuality, if you're able to figure out where the end point of the level is without the courier, you can actually complete the mission, even though you'll have left him behind. That is, of course, assuming you can actually get past him. In certain scenarios, he'll block your path altogether. Shooting him or trying to move him will only result in more frustration--or an accidental death. There are plenty of other examples of bugs just like this one scattered throughout Drake, and each one is just another example of how sloppy the game is as a whole.
Drake's visual style can only be compared to that of the animated Batman cartoon series, with square-jawed, barrel-chested character models and lots of dark, urban environments. Beyond this basic comparison, however, there isn't much else good to say about Drake's graphics. The game uses a form of cel shading that isn't exactly cel shading, but, rather, it's something Idol FX refers to as "rim-light shading." It doesn't make the game look animated or comic-inspired so much as it just makes everything look weirdly shiny and off-kilter. The game also animates horribly in just about every conceivable way. Drake moves around in an extremely stiff and goofy manner that just looks ridiculous, and the constant movement of his arms in every which direction makes things even worse. Enemies are stuck with only a couple of repeated movement animations, and, about half of the time, a piece of the environment will trap them in an endless loop of one of these animations. The actual environments themselves are drab, vacant, and lacking in any sort of aesthetic appeal. The previously mentioned awful camera system is another huge problem, and it's on a semi-constant basis. Besides just being uncontrollable, the camera will also frequently shift behind walls or under floors, and it will even get stuck in certain places for lengthy periods of time. Not even the frame rate manages to hold its own in Drake, as the game has its own tendencies to bug out and starts dropping frames in some of the most bizarre places.
As for Drake's audio, it's practically nonexistent. Drake's characters are all fully voice acted, and, in terms of line delivery, it's competent if uninspired work. However, the actual actors who voice the characters sound completely wrong for what the game is trying to get across. Drake himself sounds sort of like a cross between a game show host and the Moviefone guy. Nearly all of the bad guys have these quirky, cartoony voices that just make no sense at all. The game's sound effects are even worse. Cheap gun effects, lousy crash sounds, little things (like the fact that Drake's footstep sound effect stops a full second after he stops walking), and the fact that the game's door-opening effect is actually the exact same sound as the AOL Instant Messenger "buddy sign-on" effect all culminate in a pretty awful audio experience. There's no music to speak of on the main menu screen, and the stuff that shows up during the game is so understated and bland that there's no reason you'd ever notice it.
Drake's method of cel shading just makes everything in the game look oddly shiny--and not much else.
To simply call Drake bad would be a major understatement. Drake is simply an out-and-out failure in every single discernable category. Whatever style or pizzazz that Idol FX has tried to create for its comic book world is buried under a pile of cheap graphics, a lame story, awful audio, and an abysmal gameplay system that would still be painful to play even if it weren't as decisively broken as it is. There's nothing stylish or interesting about Drake, and, to be quite frank, any time spent playing this game is an absolute waste. If it isn't clear up to this point, let us sum it up with one simple statement: Don't play this game.