Visually, the game utilizes a cartoony style for its characters, with bold, simple lines and strong colors. The aliens have more detail and a greater range of expression than their human counterparts, unfortunately, who can be rather wooden. The environments are at their most interesting when peppered with buildings whose walls crumble and smoke and whose glass shatters when they are stuck by weapon fire. Uninhabited outdoor environments tend to be bland, with simple rocks and vegetation and little to catch the eye. The game's graphics are essentially unchanged over all three systems that it appears on; it does not take advantage of any one platform.
The characters are all fully voiced, and the voice work is actually surprisingly good and solid, if sometimes uninspired. It's a shame that the cast wasn't more fully fleshed out in the actual scripts to better utilize the voice talent. There's a small variety of music in the game that is not especially memorable, but thankfully it's not grating even though it loops often.
The voice acting is actually very decent, but the script isn't as good.
Future Tactics: The Uprising supports a multiplayer mode, and battle options and maps for this mode are unlocked by going through the story mode and accomplishing certain objectives. An unlock-status feature can give you clues on actions you must take to unlock certain things, if you wish to spend the time searching for them.
Future Tactics: The Uprising is too simple to be truly satisfying to either fans of the tactical or action genres. The deformable environments can be very neat, but there's only so many times you can watch a hole sink into the ground or shatter a small structure into pieces--there's not much else to the game to really involve you. The title is nice at a budget price, but most people will be better off saving those pennies for a game with more to offer.