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Gauntlet: Seven Sorrows review (Xbox)

There's not much to the action itself. In contrast to the mazelike levels of the original Gauntlet, Seven Sorrows' 3D levels are quite linear, requiring you simply to fight your way from one point to the next, occasionally flipping a switch or opening a locked door as you go. Enemies will spew forth from generators liberally strewn throughout the environments, so you'll find yourself hacking and slashing almost nonstop as you go. This action is about as mindless as it gets. A few enemy types hang back and shoot at you, but most just rush straight into your attacks. The wide swing of each of the heroes' weapons lets you cut down droves of foes with ease, so there's little point in stopping to block their strikes, and no real disadvantage to offset liberal use of your character's special moves. Performed with the touch of the D pad, these moves send all the foes around you flying, and can quickly destroy generators to boot.

Given all this, the action quickly takes on a dreary, repetitive feel, and whatever slight thrill you may initially experience from watching a half-dozen enemies get bowled over by your slashes quickly fades. The game at least throws some different-looking environments at you, and some of them have traps you'll need to avoid, but the lack of enemy variety or creative level design prevents Gauntlet: Seven Sorrows from picking up any steam. What's more, the game is really easy at the normal difficulty level, save for a fairly tough next-to-last boss. Higher difficulty modes make enemies stronger and reduce the number of lives you have to complete each level, but don't fundamentally address any of the game's main problems.

The game's throwbacks to the arcade classic are about as superficial and disappointing as everything else about it. Yes, you'll hear an enigmatic announcer say things like "red warrior needs food, badly" when you're running low on health, and a few audio cues (such as for when you grab a key) will sound familiar. But the game passes on bringing back the foes of the arcade original, instead pitting you against throwaway swordsmen most of the way through. Probably the most obvious tie-in to the original game is that Gauntlet: Seven Sorrows lets up to four players have at it simultaneously, either using the same console or online. But there's nothing much about this game that makes it better or more fun when played with others. In fact, in some ways the co-op gameplay is worse than when you're just playing alone, because it's more confusing. In the original Gauntlet, other players' help was almost always welcomed, because the levels became that much easier with the extra firepower...at least, until one of the other guys accidentally shot the food. In Gauntlet: Seven Sorrows, there's rarely a situation that you couldn't easily handle by yourself, and there's nothing about the way the game is structured to really foster cooperation. Basically, playing the game with friends just makes for less stuff for any one of you to kill.

Gauntlet: Seven Sorrowsscreenshot
A decent presentation does little to salvage Gauntlet's mediocre action.

The Xbox and PlayStation 2 versions of the game control identically and have similar visuals, though Xbox version looks a bit cleaner and sharper. It's also easier to get online using Xbox Live (the PS2 version prompts you to jump through some other hoops like entering your age), and of course, you can also plug four controllers into an Xbox for convenient four-player offline play. Visually, Gauntlet: Seven Sorrows is decent but unremarkable. There are a few nice details in some of the environments and the game manages to throw a good number of enemies at you without really slowing down. But the bloodless hack-and-slash combat lacks any real impact, and there are only a few times when you really feel like you're getting flooded by foes. That's partly because the game's camera perspective is close enough to your character that it seems you never get to see more than maybe a dozen bad guys at a time. As for the audio, it's mostly dull. You'll hear your character grunting and groaning, and the announcer chiming in with the same few comments over and over. Some orchestral music hums quietly in the background during all this, while the announcer struggles to keep up with the action in multiplayer matches, repeating the same lines over and over. You could just as well play through the game with the volume all the way down.

Gauntlet: Seven Sorrows is an attempt to revive an old game, but instead it just seems really old itself. Those looking for some good hack-and-slash action could find a much better, deeper, more memorable experience in countless other games out there. And if you consider yourself a fan of Gauntlet, move along, there's nothing to see here. Playing through Seven Sorrows is no trip down memory lane, since this spin-off really shares only the simplistic structure with the arcade original.

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Quick Specifications

  • Release date10/9/10
  • ESRB Teen
  • Developer Midway
  • Genre Role-Playing
  • Number of players 1-4 Players
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