Rogue Agent's weapon list is filled with most of the usual suspects, but there are some unique tools here, as well. You start out with a pistol that never runs out of ammo, as well as a few hand grenades, but you'll also run into submachine guns, assault rifles, one-handed shotguns, a rocket launcher, a sniper rifle, and more powerful pistols. On the more fantastical side, you'll occasionally come across pistols that fire explosive shots (that you can trigger yourself from a safe distance), a tranquilizer gun that slows down enemy movement, and a little something that will just evaporate your opponents. You'll even encounter a railgun that can fire through walls, which, when combined with your ability to see through walls, essentially becomes the X-ray gun from Rare's other N64 first-person shooter, Perfect Dark.
Rogue Agent contains some unique weaponry.
To prevent you from getting lost or, really, from ever having to think about what you're doing, the game gives you an onscreen arrow that points you in the right direction. This works pretty well, though the level design is straightforward enough that you'll never really wonder where to go next, as there's only one way to go.
To add to the game's 10- to 15-hour single-player campaign, GoldenEye: Rogue Agent also has a multiplayer mode. On all three consoles, you can play split-screen with up to four players. This works in a pinch, but pales in comparison to the eight-player multiplayer available online on the Xbox and PS2. However, the game's multiplayer mode pales in comparison to that of many other online first-person shooters. You're given a lot of standard options and modes that can be played free-for-all or with a team, but the core action isn't exciting enough to make any of these modes very interesting. The game moves at a fairly sluggish pace, and aside from the occasional tactical significance of your eye powers, it feels very plain. Additionally, you need to play through the single player to unlock many of the game's maps, which might be frustrating if you're not interested in trudging through the campaign.
Graphically, GoldenEye: Rogue Agent looks OK. The character models look fine and animate well. Some of the death animations are a little too drawn out, and get a little repetitive over time. The environments are of a decent size, and while there are some varied locations over the course of the entire game, for the most part you'll see a lot of the same terrain again and again within one mission. The game appears on all three consoles, and it looks roughly the same across all three. As usual, the Xbox version of the game looks better than the others, and it also has the side benefit of controlling a bit tighter than the other two versions, but not so much that you'd notice unless you were specifically looking for a difference.
Eight missions might sound short, but their seemingly never-ending design means they'll wear out their welcome before you're even halfway through them.
On the sound side of things, GoldenEye does well, but doesn't stand out. The game's music is appropriately Bond-like, though none of it is especially noteworthy or prominently featured. The weapon sound effects are varied. Some of them are appropriately loud and boomy, but others, such as the P-90-like submachine gun, don't sound like much at all. GoldenEye's enemy speech is probably the most impressive part of its sound. The enemies' shouts are pretty specific to your current situation, so they'll shout things like "he's over by the hologram" at just the right time. They'll also shout out things about your current armaments, like "he's got a sniper rifle" or "he's using a shield!" This gets a little silly, though, when they start to shout "dual weapons" when you're holding two guns.
Perhaps the worst part about GoldenEye is the fact that EA had successfully transitioned the Bond series out of the first-person shooter genre not even a year ago with the release of Everything or Nothing, which was a great action adventure game. Now, the company is right back to making substandard shooters with the Bond license, and this one even takes the name of the game that made Bond and first-person shooting such a great mix back in the day and drags it through the mud. Don't be fooled: This isn't the GoldenEye you remember playing on the Nintendo 64. Rogue Agent is competent at best, but mostly it's a subpar first-person shooter that fails to stand out in any way.