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Hunter: The Reckoning (Xbox)

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GameSpot editors' review

There seem to be certain formulas for gameplay that, regardless of how often they're reused, are still incredibly appealing and satisfying. Simply put, Hunter: The Reckoning--which is based on the White Wolf pen-and-paper game of the same name--is a perfect example of the "throw as many monsters at you as possible" brand of gameplay that's proved successful in classic games like Gauntlet, Smash TV, and Diablo, albeit with a few new elements to take advantage of the license. Hunter does have a few relatively minor problems that crop up over the course of the game, but the game succeeds in delivering a very fun though short gaming experience, whether you're playing alone or with up to three friends.

Hunter: The Reckoningscreenshot
Hunter is based on the pen-and-paper RPG of the same name.

Because of its ties to a pen-and-paper RPG, the story in Hunter: The Reckoning is more involving than in most games of this type, but there are certainly moments when you'll be scratching your head and wondering what exactly just happened. The game begins at the Ashcroft prison where a man is executed by the electric chair. But unbeknownst to the prison's inhabitants, the execution opens up a rift that allows spirits, trapped in the prison, to run amok and possess any bodies within the immediate area. Fortunately, four characters with the ability to see these demons fend off the attack and seal the prison, preventing the demons from spreading to the local town. A few years later, however, a rave is held at the prison to celebrate the execution, and this opens the rift, setting the demons loose on the town. The same four characters, known simply as hunters, return to finish the job they started. The story then takes a few twists and turns from there.

The four hunters--the avenger, the martyr, the defender, and the judge--are not unlike the different character types from games like Gauntlet, because each one is proficient in a particular skill, and each has a default set of weapons and an "edge," the game's name for magic spells. The avenger, who sports the gruff outward appearance of a motorcycle gang member, is the strongest of the four characters and has a shotgun and a massive ax as his standard weapons. His first edge gives extra strength to his ax. The young martyr is the fastest, and her attacks (which consist of dual pistols or knives) are also the quickest. Unsurprisingly, her first magic ability gives her an even greater boost in speed. The judge, who also happens to be a priest, wields a massive cruciform sword and a flimsy crossbow, but he makes up for his relatively weak melee skills with a devastating edge that can take out multiple enemies at once with a single strike. Lastly, the defender is perhaps the most balanced of the four characters with her mixture of speed and power. She has a pretty strong pistol and sword as her default weapons, and she's the only character that has a healing spell. There's an RPG element in Hunter: The Reckoning that lets your hunter increase his or her ratings in several different statistics (such as strength and accuracy) over the course of the game, though never to the point where his or her basic strengths and weaknesses will change.

Hunter: The Reckoningscreenshot
The game will take you through a number of creepy environments.

When you're playing through the game for the first time, it's quite difficult to appreciate how different these characters really are. In fact, it's easy to think that they are nearly identical except for their magic attacks, but this isn't the case at all--you'll quickly find that not using each hunter's strengths to your advantage will usually result in a quick death.

The four hunters in Hunter: The Reckoning are balanced quite well when it comes to their individual strengths and weaknesses, because the way you play the game is dictated by the differences in their attributes. Since the avenger is the strongest and the best melee fighter, he has the luxury of being able to run to the center of a room filled with creatures where he can take them out at close range. While you will come across additional long-range weapons such as machine guns and rocket launchers, the avenger's default weapons are not meant for long range, so you almost always have to adopt this strategy. Conversely, the defender can hold her own at close range with the sword, but she's much more useful as a sniper-type character, picking off zombies and other nasty creatures from a distance.

The judge and the martyr are interesting characters because while they're useful in the single-player mode, they seem to be a little better suited to the multiplayer mode in Hunter. The judge isn't particularly skilled at long or close range, but he can do fairly well in either role. However, he's best used as an initial strike character, since he can move in and clear crowds of enemies with his magic skills so that other hunters can move in and finish the job. Likewise, the martyr plays like the perfect diversionary character, one that can move around a large area and draw the attention of enemies or move in behind an enemy for the kill when the enemy's focused on another hunter.

Hunter: The Reckoningscreenshot
Each hunter has a unique set of default weapons and magic skills.
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Hunter: The Reckoning (Xbox)