Knight's Apprentice, Memorick's Adventures actually begins by suffering from a bit of a misnomer. Memorick, the titular, adventuresome youth, actually starts out as an apprentice to the great wizard Merlin, though he's clearly terrible at the magic trade. Rather than take up a staff and spells, Memorick shows himself to be more adept at using a sword and shield. So when danger threatens, he sets off on a proper knight's quest to save the land of Avalon via much hacking and slashing. Apparently, whatever trade he applies himself to, the result is the same. The game's a simple, brief romp through the world of Arthurian legend that suffers from some wonky controls and an overall lack of depth.
As Memorick, you'll fight to save magical Avalon from almost certain peril.
You'll begin the game by discovering that various seals placed all around Avalon, by Merlin himself, are apparently coming undone--and villainous creatures are spilling out as a result. Since the wizard sacrificed a large chunk of his power to contain an evil goddess some time ago, he sends out you--in the guise of teenaged Memorick--to find out what's going on. You set out with the clothes on your back and a simple sword and shield. You then proceed to cut through every enemy you come across while traversing levels that are certain to have moving platforms. This is essentially the extent of what you'll be doing. As you proceed, you'll eventually get a couple of different kinds of stronger armor, swords (including the ubiquitous Excalibur), and shields, along with a bare handful of new moves. However, most of your time will be spent mashing the attack button and dealing death to numerous baddies. Your foes are mostly mindless and will swarm toward you, only to refuse to chase you beyond certain invisible lines, which create odd "safe points" that also remove any sense of real urgency to battle. Add in the fact that your first shield upgrade lends you the ability to leap and then repel creatures from all sides, effectively boiling boss battles down to extremely simple patterns, and any challenge the game might have had evaporates.
Lack of challenge doesn't necessarily imply lack of frustration, and much of the frustration in Knight's Apprentice comes from a poor camera and imprecise controls. The diverse lands of Avalon are rife with platforms, both stationary and moving, and often the camera doesn't want to move into a position to let you gauge your jumps accurately. Sometimes, if you barely miss a leap, Memorick will grab the edge of the surface so he can pull himself up, but it doesn't seem to happen reliably, and you won't grab the ledge if you're in danger of falling off. Additionally, ledges and platforms have edges that will routinely confound your jumps if you're too close. And in some instances, if you jump and brush the bottom of a platform, you'll actually get repelled away, possibly down a few levels or into a waiting pit.