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- Reviewed on: 12/09/2003
- Released on: 12/02/2003
- Originally published on GameSpot: Mission: Impossible: Operation Surma (Xbox) Review
It's a pretty safe bet by now that the stealth genre is here to stay, and adding even more fuel to the hide-and-seek fire is Mission: Impossible: Operation Surma, a new stealth action game from Atari and developer Paradigm. As you'd expect, the game isn't based on the old television series Mission: Impossible but rather on the more recent, successful action movie franchise starring Tom Cruise. You won't see Cruise's likeness representing main character Ethan Hunt here, but you will see an entirely new storyline created specifically for the game. Operation Surma takes no big chances with the genre's rules--it's strictly stealth-by-numbers that's highly reminiscent of last year's Splinter Cell--but it's a well-made and entertaining game all the same.

Ethan Hunt's back for a new mission in M:I: Operation Surma.
Mission: Impossible: Operation Surma contains some primary characters that will be familiar to fans of the films. You play as Ethan Hunt, the masterful operative and all-around human Swiss army knife that goes out into the field and gets the job done for the IMF (Impossible Mission Force). Your support consists primarily of computer expert Luther Stickell, played by Ving Rhames in the films. Unlike Cruise, Rhames does lend both his likeness and his voice talent to the character of Luther, which makes him seem a little more authentic (and badass). Transport guy Billy Baird will also be at your disposal, as will two new characters: Spelvin, a friendly con artist, and Curry, a rookie IMF agent. The storyline is the standard "Tom Clancy lite" stuff you see in most stealth games these days--lots of political and technological intrigue involving shadowy multinational groups and third-world government figures. It's not bad, by any means, just typical, and it'll sufficiently entertain you as it moves you from one location to the next.
The gameplay in Operation Surma ought to be pretty familiar to you if you've played games like Splinter Cell. You creep around all manner of enemy compounds, sticking to the shadows to avoid being seen and engaging enemies silently and only when necessary. Hunt also has a whole ton of gadgets at his disposal, which run the gamut from old stealth standbys, like night vision and a tranquilizer pistol, to more interesting fare, such as the sonic imager, which effectively lets you see through closed doors, and the electronic warfare gun (EWG), a multifunction pistol that can disable security cameras, deliver sound decoys, and tag unsuspecting people with a homing device. The gadgets are easily accessed from a convenient HUD, and the levels do a good job of mixing up the circumstances so that you'll need to use your devices intelligently to get around.
Most stealth games discourage you from engaging in direct combat, and so does M:I: Operation Surma, but once it comes down to fisticuffs or a firefight, the game allows you a little bit more leeway than some other games in the genre. If you should be discovered, Ethan can pull off a pretty effective punch combo and a running jump kick that will quickly immobilize an enemy. If you're fast enough, you can knock out the alerted guard and hide his body without raising alarms elsewhere. In the rare instances when you'll actually trade gunfire with opponents, the game switches to an over-the-shoulder aiming mode that's easy to control and gives you a pretty fair shot at taking out the bad guys. Granted, there are still a fair number of situations where tripping an alarm or alerting the guards means you'll have to revert to the last checkpoint, but it's nice to sometimes have the option to pull yourself out of whatever mess you've made.
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Mission: Impossible: Operation Surma (Xbox):
