There are a few significantly more irritating features in Inside Drive. The rebounding AI in the game is absolutely horrible. Even if you go into the menu and manually set the rebounding to "high," some of your players will just stand around the basket like statues and completely ignore a ball that has just fallen in front of their face. Fouls are called inconsistently and almost always favor the computer opponents. Charges are also called way too often, and since there's no way to adjust the sensitivity on charges (you can turn them only off or on), you'll just have to be really careful when you're dribbling the ball past an opponent.
If you're lucky enough to get to the foul line, you'll be treated to the game's awkward foul shooting system. Essentially, when you press the shooting button, it causes a little ball to move across a meter with two circles, labeled "power" and "accuracy." When that ball moves up the bar, you have to time it so that the ball lands in the accuracy circle, and when it comes back, you have to do that again so that it lands in the power circle. It's definitely a little strange at first--especially because it forces the shot if you don't press the shooting button a third time--but you get used to it after a few games.
As far as player-controlled defense is concerned, there's nothing particularly wrong other than the problem associated with blocked shots. By pressing the left trigger, you can enter into a defensive stance and move up and down the court while in that stance. Stealing the ball causes your player to lunge forward and go slightly out of control--which acts as a good deterrent for those who have the propensity to try to steal the ball on every possession. In addition, you can call for a double team if you happen to end up with a mismatch between an offensive and defensive player.
Unfortunately, NBA Inside Drive doesn't have any real bright spots--even the graphics are somewhat disappointing. Most of the character models in the game are accurate representations of their real-life counterparts, but some of the textures on these models look a little strange. The jersey textures in particular aren't all that good and look as though some gravitational force (other than gravity) is pulling down on them. All of the arenas look great, but the crowd could use a little more variation in terms of its overall look and animation. The sound could use some work as well. The two-man commentary gets the job done, but the chatter that occurs between players is horrendous and of such low quality that it shouldn't even be in the game to begin with.
At its core, NBA Inside Drive 2002 has everything basketball games from two years ago had. It lacks the extra features that have become commonplace in other franchises, and the laundry list of small problems really hurt its chances at attracting fans from the NBA Live or NBA 2K audiences. If you're really desperate for some NBA action on your Xbox, then look toward NBA Live first, but if you can, try waiting for Sega's Xbox basketball offering and compare the three games before making that final decision.