There are also some nice rail-shooting missions in the single-player campaign. In one mission you're on a speeding train and you have to use a cannon to shoot down enemy aircraft, while simultaneously picking off ground troops who try to board the train. These missions are a good break from the run-and-gun action, and they actually manage to provide a decent challenge as well.
In fact, the entire game suffers from the opposite problem. The action is always on, which makes the game move quickly. But, unfortunately, it moves much too quickly and it's all over before you know it. You can complete the single-player campaign in less than five hours on the normal difficulty setting. By finishing the game you unlock an extra difficulty setting and a few cheat modes, but nothing that will make you really want to play the game again.
The multiplayer is also disappointing in Rogue Trooper. You can play offline co-op with one other player, or you can play online with up to three other players. The online play was relatively lag-free across all platforms, but finding someone to play against could take you awhile. In our experience, the Xbox version of the game had the most players online at any given time, but even then there were never more than three or four people online at once. There are only two modes of play in multiplayer: progressive and stronghold, both of which are played cooperatively. In progressive mode, you have to fight your way from one end of a map to the other before the time is up or before you run out of lives. In stronghold mode you simply have to defend an area or ally against wave after wave of enemies until time runs out. In both modes, you're awarded points at the end of each round based on how many kills you get and how many lives you have remaining. The multiplayer is also limited by the fact that there are only five different maps. The maps are plenty of fun, but with nobody to play against and such a limited list of gameplay options, the multiplayer ends up being pretty worthless.
The multiplayer can be fun, but with few modes and even fewer people online to play against, it doesn't do much to prolong the life of this game.
All three versions of the game play pretty much the same save for the different control schemes. The PlayStation 2 controller is best suited to juggling several different actions, although control in all of the versions feels cumbersome. There are context-sensitive commands you can perform when you approach a wall or other object, but there are often several different commands to choose from. So rather than having a catch-all button for doing what you want to do, you have to approach an object and figure out which button is assigned to the action you want to perform. Switching weapons is also somewhat inconvenient on the consoles, because you have to use the D pad to scroll through a list of the weapons you have, and then press a button to confirm your selection. It's slightly easier on the PC, because each weapon is assigned to a number key on the keyboard. Also, as you might expect, aiming is more precise with a mouse than with the dual analog control scheme on the Xbox and PlayStation 2. Graphically, the three versions are comparable. The PC version does look a bit sharper if you turn up the resolution, but each version handles the copious amounts of explosions, bullets, and characters well. The graphics aren't especially impressive in any version of the game, but the character and level design are faithfully representative of the comic book license.
Rogue Trooper provides a unique and mostly enjoyable shooter experience regardless of which version you play. Unfortunately, the battle is over far too quickly, and the multiplayer isn't nearly enough to sustain interest in this game. The result is a game that is a short-lived and disappointing experience, even at its relatively cheap price.