• On MovieTome: HARRY POTTER gets a new trailer!
advertisement
Screenshots

SeaBlade (Xbox) screenshot 1 SeaBlade (Xbox) screenshot 2
SeaBlade (Xbox) screenshot 3 SeaBlade (Xbox) screenshot 4

See all screenshots

Product summary

SeaBlade is just too light on action, production quality, and overall gameplay to make it a worthwhile purchase.

Specifications: ESRB: Teen; Genre: Action; Elements: Third-Person Shooter; See full specs

Price range: $4.50 - $18.99

Gamespot editors' review

  • Reviewed on: 05/01/2003
  • Released on: 11/20/2002

In the 24th century, the world has become a very different place. Natural disasters have left much of the world buried underwater, and humanity has split into two factions divided by the equator. In the southern hemisphere, society is at peace, thriving in blissful harmony. In the north, however, war is rampant, thanks to the antics of three tyrannical warlords. This is the world of SeaBlade, a flight combat game from Simon & Schuster that aims to take the concept of futuristic combat shooters to a new level, with advanced weaponry, exciting fly-and-shoot action, and the ability to fly through both the air and the sea. Unfortunately, little of the promised combat or excitement seems to have made its way into this game, making for a pretty dull experience.

SeaBladescreenshot
SeaBlade's combat system is pretty frustrating.

As the story picks up, you're a member of an elite squadron of Southern Alliance pilots known as SeaBlade. Stationed aboard a large battleship called the Argosy, you are given assignments to help aid in the destruction of the evil Northern Warlords. The vast majority of these assignments are in the vein of reaching checkpoints, dropping off equipment, or rescuing hostages/civilians/scientists who are loyal to your cause. Amazingly enough, that's about all there is to do in SeaBlade. There are 39 missions in all, but they rarely stray far from these categories, and when they do, the variances tend to be very small, such as combining equipment drop-offs and rescue missions, or making some of the hostages inaccessible behind force fields that must be destroyed.

Along the way, enemy ships and fighters will attempt to foil your plans, though not with much in the way of effort. Much of the combat in SeaBlade leans more toward frustration than actual difficulty, as controlling your ship is a pretty harrowing experience. Your ship is handled by using both the controller's analog sticks together. One is for acceleration and flying backward, and the other is for steering. This scheme by itself would be fine, but your ship's handling is ridiculously loose, leading to tons of missed turns and power-up items in times of desperation. Even if handling weren't an issue, the game's combat would still be pretty bad. Enemy ships are pretty easy to dispatch, and they rarely ever surprise you, thanks to an arrow system that appears onscreen to warn you when and where ships are going to attack. Unfortunately, there are also a number of ground-based guns and missile launchers to contend with, and the arrow system doesn't apply to these, making it extremely easy to suddenly find yourself being pelted by missiles from out of nowhere and not having nearly enough time to get out of their range.

The most disappointing thing about SeaBlade's gameplay, however, is the one thing that should have set it apart from other flight combat shooters--the ability to fly through both the air and the sea. It's a very cool gameplay element, but it ultimately falls short in the execution. Save for times when you have to go underwater to fulfill the exact same types of mission objectives as you typically would above ground, there's really no point to going underwater. Rarely do you ever find any hidden items or power-ups down there, and in all actuality, your ship is even more difficult to control underwater than it is in the air. The only other purpose this aspect seems to have is to occasionally duck enemy ships before they have a chance to spot you, but this cheap stealth mechanic doesn't help the game in the slightest.

Continue reading
See more CNET content tagged:
Simon & Schuster Inc.,
ship,
air,
combat,
gameplay

User reviews

Write your own review Be the first one to review SeaBlade (Xbox) and share your experience with the CNET community!

Submit your review

Log in or create an account to submit your review for:

SeaBlade (Xbox)

1. Rate this product:
(Mouse over the stars to rate this product and click to set your rating.)
2. One-line summary:(Summarize your review in one line. 10 characters minimum; required.)
0 of 55 characters
3. Pros:(Tell us what you like about this product. 10 characters minimum; required.)
0 of 250 characters
4. Cons:(Tell us what you don't like about this product. 10 characters minimum; required.)
0 of 250 characters
Bottom-line summary:(Explain to us in detail why you like or dislike the product, focusing your comments on the product's features and functionality, and your experience using the product. This field is optional.)
0 of 5000 characters

The posting of advertisements, profanity, or personal attacks are prohibited.
Click here to review our site terms of use.

Submit

Where to buy

SeaBlade (Xbox): $4.50 - $18.99
storepricein stock?rating
GameQuest
$18.99 Yes 5.0 star rating
Amazon.com Marketplace
$4.50 Yes 5.0 star rating

see prices from 2 stores

Where to buy SeaBlade (Xbox)

Price range: $4.50 - $18.99

Special sponsor stores

advertisement Special Sponsor Offer
Click Here
advertisement
Click Here
advertisement
Before you buy
Editors' top games and consoles
See all game reviews
See all video game console reviews
sponsored
advertisement
Click Here