Further adding to Spawn: Armageddon's gameplay problems are the poorly designed levels and associated platforming mechanics. A good number of the game's missions require you to hop around various portions of a level to get to various checkpoints and break various switches or electric generators to turn something off or open a door or what have you. The trouble with this is that it's all very badly done. Spawn's jumping mechanics consist of a single jump, a double jump, and an ability to float to the ground using his infamous cape. Unfortunately, the jumping controls aren't very responsive, so timing your jumps is much more frustrating than it should be. While some levels have only a few jump puzzles here and there, some levels are reliant on them to the point of obnoxiousness, and ultimately this emphasis on weak jump puzzles really kills a lot of whatever fun could have been had in the game.
Armageddon's only real challenge comes from the frustrating and irritating level designs.
As monotonous as the game is, it doesn't last that long--at least, not the first time through. On easy and normal difficulty, Spawn probably takes around four to five hours to complete, and on the hardest setting, it takes closer to six hours. However, the game uses an unlockables system that basically requires you to play the game through on all three difficulties. There really isn't a ton of unique stuff to unlock, but what you can get includes some encyclopedia items that educate you a bit on the history of the series, some concept art, and some comic book cover art, all of which you can find scattered throughout the game. Spawn also features an upgrades system, which lets you build up Spawn's life, hellpower, and weapon attributes through currency gained by collecting items, breaking certain objects, and killing as many bad guys as possible. All of these things certainly add a bit of depth to Armageddon, but the fact that the game isn't all that fun to play to begin with negates that somewhat.
Spawn: Armageddon's graphics aren't bad by any means, but they aren't really much to look at, either. The obvious standout here would be the character design, which is full of the horror-inspired style of the comic book, with all sorts of crazy, horrific-looking demons and monsters. The basic look of the game is appropriately dark, with a lot of understated lighting effects and bleak scenery to instill the proper feeling of despair. Unfortunately, from a technical standpoint, bleak and understated are also apt words to describe the game. The game's environments are chock-full of cheap-looking textures and repetitive and uninteresting set pieces, and the game lacks any sort of interesting or in any way varied animation, giving the whole game something of an archaic, outdated feel. There are a few interesting little touches here and there, such as the heavy blood splatter you'll see when cutting your way through an enemy (the blood even drips off of your axe), but there aren't enough touches like this to really add much to the overall presentation. Armageddon runs at a reasonably solid frame rate, and it doesn't have any irritating hiccups or problems in that regard. The same can't be said for the game's camera. It frequently has problems with framing a good combat angle by itself, and it's often stupidly difficult to move it to a better aiming angle. The Xbox version of the game is far and away better looking than both the GameCube and PlayStation 2 versions of the game (which, incidentally, look identical to one another). Everything about the Xbox version looks much cleaner and smoother compared to its counterparts, and it also seems to run at around 60 frames per second, whereas the other two versions evidently can only push 30.
Where Spawn: Armageddon does manage to excel is in its sound design, which is head and shoulders above basically everything else in the game. Voices for the characters are provided by the voice actors from the HBO animated series (including noted character actor and former Xbox spokesperson Keith David), and they do a great job with the admittedly less-than-stellar script they're provided here--unfortunately, you won't hear them as much as you might hope. Armageddon also features a nice range of sound effects. Guns sound exactly like they should, the slicing and dicing of various enemies is appropriately gory sounding, and you can't help but love the sound of those chains pulling an annoying little imp literally in half. The game's soundtrack isn't especially varied--it consists of only a few generic metal tracks (including a Marilyn Manson song) and a bit of synth-sounding orchestrated music. Still, despite the lack of variety, it does the job for what it's trying to get across.
The game features the voice talent from the Spawn animated series, but there isn't quite enough voice work to really help the game in any regard.
In the end, Spawn: Armageddon is a game that tries to ape bigger and better games in its chosen genre, and it manages to pull off little more than a weak imitation, at best. Granted, if you're a diehard fan of the comic book, Armageddon still might hold some appeal for you, simply because of the license. But beyond that license, there's nothing here that hasn't been done better by countless other games. If you aren't a rabid fan of the Spawn franchise, then you would do best to just ignore Spawn: Armageddon.