With the success of the earlier Activision Spider-Man games for the Dreamcast and the PlayStation, it makes perfect sense that the core gameplay of Spider-Man: The Movie for the Xbox is similar--but that its graphics really show off what the Xbox can do. As a result, the environments are much larger, and there's significantly more detail throughout the game. But in the transition to a new platform, Spider-Man: The Movie has inherited some of the problems that plagued Activision's previous Spider-Man games, particularly the shoddy camera system. While that may be a necessary evil in attempting to capture the movements of Marvel Comics' famous webslinger in a game, other issues--like the game's questionable enemy AI--could have been avoided. Still, Spider-Man: The Movie executes the core elements of the Spider-Man experience well and, in particular, features some great outdoor levels. Most players will have fun swinging in between (and mysteriously high up above) massive skyscrapers or lurking in the shadows, waiting to pounce on an unsuspecting villain. The excellent graphics will also help most Spider-Man fans look past most of the game's flaws.
If you've played any of the other Activision Spider-Man games, then you'll be able to jump right into Spider-Man: The Movie--the default control scheme is essentially identical to the one found in those games. Likewise, newcomers will find that the default controls are relatively simple, with each of Spider-Man's main abilities--including hand-to-hand combat, webslinging, and web zip lines--mapped to individual buttons on the Xbox controller. The default control scheme has some problems, though. When you want to perform a web pull or shoot a ball of webbing at an enemy, you have to press a button, as well as a corresponding direction, on the analog stick. It's easy to mess this up--if you don't time the combination precisely, Spider-Man will merely take a step in the direction you've indicated, rather than perform the move. This can have deadly consequences, especially during a boss battle.
Fortunately, the development team at Treyarch has tried to address this by incorporating an "enhanced" control scheme, through which web attacks--such as the web pull, the web ball, and the web dome--are executed by pressing a web-modifier button and then a corresponding action button. This system actually works quite well, and you won't run into any of the movement problems associated with the default control scheme.
But inevitably, you'll encounter serious control problems that have nothing to do with the layout or how responsive Spider-Man is to your commands. Many of your frustrations with Spider-Man: The Movie will be directly linked to the game's camera, which seems to take on a life of its own. The camera doesn't have a default position where it stays directly locked on Spider-Man's back, so, for example, even when you're simply running down a hallway or across the rooftops, you'll find yourself perpetually having to adjust the camera and Spider-Man's direction. This problem is significantly magnified when you use the lock-on option. There are numerous moments in which you'll be heading in one direction and then all of a sudden switching to another so that the camera can compensate to keep both Spider-Man and the enemy onscreen at once.
The perspective works at least reasonably well in the outdoor areas and during missions that require stealth, which occur quite frequently near the end of the game. However, the stealth element isn't done nearly as well as in games like Metal Gear Solid or Tenchu, and more often than not, you'll find that taking the time to be stealthy just isn't worth the effort. Spider-Man can essentially hide himself in the shadows, but some shadows offer more cover than others do because you won't be fully hidden--unless the icon in the upper right-hand corner of the screen is completely shadowed. The stealth system is not only inconsistent, but also just doesn't make sense at times--clinging to a certain spot on a wall that's completely visible will shade the icon, while lurking in a shadow in a corner of the ceiling will not. If anything, this makes the game more time-consuming and challenging; however, there's no denying that Spider-Man's stealth sequences can be pretty awkward.
Thankfully, there are other types of gameplay that are much more fun. Most, if not all, of these occur in the outdoor levels, which unfortunately are less frequent (and shorter) than the indoor levels. As such, there will be times when you'll wish the game wasn't based on the movie so that it could include more of these outdoor levels with their straightforward but fun action. On the other hand, the indoor levels fall victim to boring conventions--like those requiring you to find items and then backtrack through a level to use them--that at best sometimes give the illusion that the gameplay is deeper and more involved than it really is. It's unfortunate, because Spider-Man: The Movie probably would have been much more enjoyable without these indoor levels.
The basic action elements save Spider-Man: The Movie. The combat is fun and actually requires you to think a little and scan the environment for good places to take on groups of enemies. In some of the earlier levels, you'll have to take on five or six thugs at once, some of whom have guns, making it easy for them to stay back and fire at you while their buddies take swings. In situations like these, you'll find yourself looking for areas where you can take cover against gunfire and fight enemies hand-to-hand at the same time. Of course, in the same situation, you could use any one of Spider-Man's web abilities to help you out. Generally, there are several different ways to approach combat.