To its credit, Stake displays a few hints of technical proficiency in its presentation--though, on the whole, it's not much to look at. The game uses a forced-focus look, which makes everything look blurrier the further away from the camera it is. The characters are self-shadowed, and they actually look pretty good standing still, though their animations are stilted and repetitive, which more or less negates the quality of the models. The environments are generally blocky and are rendered with decent-looking but uninteresting textures. Unfortunately, Stake's stubborn camera makes the otherwise straightforward game more frustrating than it should be, since you have no horizontal control over it, which causes you to occasionally lose track of your character behind pieces of the environment. The game generally moves pretty smoothly when you play it alone, though it stutters and slows down quite a bit in the four-player split-screen mode.
It's not clear why the game has separate single-player and multiplayer modes.
The sound in Stake is probably the single most offensive aspect of the game, since it almost seems unfinished. The game is pretty much dominated by the music, a shoddy fusion of Asian-themed music and rock and techno tunes. By default, you'll barely be able to hear the in-game sound effects over the music, though the annoying, repetitive attack sounds and death knells probably won't inspire you to mess with the audio levels.
Stake: Fortune Fighters has bad music and sound, unimpressive graphics, and camera problems. The only thing that it has going for it is its four-player mode, though even this is executed so poorly that if you play it with three of your friends, you'll probably just end up with three fewer friends.