Another problem with Torino is that it does an awful job of actually letting you know how you're doing. Though there are some events in which you're directly competing against other players, all the medals are awarded via your times for the event. So even if you overtake the guy ahead of you in the cross-country skiing event, that doesn't mean you're going to do anything other than place seventh overall. The game does display intermediate times, and the commentators give some glib comments on how that stacks up, but that's not nearly enough feedback to give you an indication on how you're doing in the race, and there's no option to restart an event, for that matter. So you're basically stuck playing a given event from beginning to end, even if you're doomed to lose.
The game's style of presentation also leaves quite a bit to be desired. Graphically, Torino isn't bad looking while things aren't in motion. The models for the competitors are decently detailed, and the environmental designs seem functional, if not overly impressive. But once things get in motion, everything kind of falls apart. The animations are stilted and ugly. Sometimes, skiers will start skiing around on a flat area without even moving their legs, for example. All the menus are ugly and hacked together, displaying minimal amounts of useful info and going so far as to just designate all the computer opponents as "computer 1" or "computer 4." That's just pathetically lazy. Speaking of pathetically lazy, there's also the horrible commentary and sound effects to mention. The commentators for each event are bored, seemingly unhappy to be there, and completely uninformative. They try desperately to give you a mundane piece of history about the event before it stops, and then degenerate into one-liners like "that intermediate time could have been a little better" and "oh no!" over and over again. Crowd effects are on a very short loop, and repeat painfully often. The remaining effects are cheap and generic, and add nothing to the atmosphere of the events.
It's hard to really criticize Torino 2006 for not capturing the magic of the Olympics, since there's hardly been a game in history to actually do the Olympics right. But Torino 2006 is an especially bad case, as it is easily one of the most half-hearted and uninspired examples of developers quickly trying to cash in on the event in a timely fashion. If you're not big into the winter games, then there's no single reason on Earth to pay $20 for what's essentially a lousy collection of short, Olympic-themed minigames. And if you are one of those people who glue themselves to the TV every couple of years to watch some downhill skiing, you'll still be disappointed by how little justice this game does its license.