The differences between past Worms games have been incremental, and the release of Worms 3D last year on the GameCube, PC, and PlayStation 2 marked the biggest change the series had seen. For some strange reason, it took a full extra year for Sega to bring Worms 3D to US Xboxes. Worms 3D also sports a budget-conscious price tag and online play on the Xbox, and despite its slightly aged appearance, the accessible strategy and comical violence retain most of their appeal.
How does a worm even use a jetpack?
Save for the anomalous and oddly compelling Worms Blast, all of the previous Worms games have been turn-based strategy affairs, and Worms 3D doesn't mess with that part of the formula. The fundamental task in Worms 3D is to command a strike team of worms armed with an arsenal of inventive weaponry to dispose of the opposing team (or teams). During each timed turn you're given control of a single worm. You can inch around the landscape, using jump and backflip moves to get past smaller obstacles or using special gear such as the ninja rope or the jetpack to access harder-to-reach spots. The selection of weapons in Worms 3D is both varied and completely silly and definitely accounts for much of the game's appeal. There are plenty of conventional weapons--bazookas, grenades, shotguns, land mines, and Uzis--but then there's the weird stuff, like the exploding sheep, the Street Fighter II-style dragon punch, and the agreeably chaotic banana bomb. And these are just some of the highlights.
Despite their absurd setting and cutesy presentation, the Worms games have always been pretty serious tactical strategy affairs, with factors like the wind direction, fall damage, and the blast radius of different explosions coming into play. The projectiles are definitely harder to use now than when the worms had only two dimensions to consider, which will usually force you to get a lot closer to your enemy before you launch an attack. Since all of the maps in the Worms games have been bound on all sides by water, one of the most practical strategies is to just knock a worm into the drink rather than try to whittle away at its health, since, as we all know, worms can't swim. By taking the game into 3D, this tactic is made even more prominent, since there are now more sides to push opponents off of. Worms 3D is still a good strategy game, but curiously, taking the game into full 3D seems to have actually detracted from some of the depth found in the 2D games.
If you're by yourself, Worms 3D offers several fun diversions. The campaign mode puts you through a series of maps where you're regularly given objectives other than simply eliminating the enemy, usually involving picking up special packages scattered across the map. Playing through the campaign mode will, in turn, unlock stages in the challenge mode, where you'll have to flex specific skills, such as your prowess with the shotgun, your finesse with the jetpack, or your ability to dispatch the opposing team quickly. There's also a quick-start option, which will toss you into a random game, which is good if you just want a no-strings game of Worms.
But the most attractive aspect of Worms 3D is its multiplayer game. The game itself doesn't differ that radically from a regular game against the AI, but what makes it so great is the amount of customization it allows for. Up to four teams of worms can play in a round-robin game, and the variables you can tweak include, and are not limited to, the weapons available during the match, the amount of health each worm has, the length of the game, the length of each turn, the number of rounds in the match, whether worms take damage from falling, whether the landscape is destructible, and the size, shape, and color of the landscape. All these options, combined with the fast-paced hot-seat nature of Worms 3D, make it a fantastic multiplayer game with a great amount of replay value.