Aside from the fancy claws sticking out of his knuckles and his wicked sideburns, the characteristic Wolverine is best known for is his mutant healing ability, which makes him exceptionally difficult to kill. To activate the healing ability in the game, players simply have to sheath Wolverine's claws. This mechanic isn't nearly as dynamic as it should have been, and it completely kills the pacing of the game. Whenever you're on the brink of death, you'll just find an empty corridor and stand around until you're back in fighting condition.
The problems with the visuals in Wolverine's Revenge lie in the details.
The visuals in Wolverine's Revenge are probably the most polished aspect of the game, though they're not without their fair share of problems. Wolverine himself is well modeled, with a unique, stylized look, and reasonably well animated, usually erring toward a more-exaggerated physics model. The enemies and environments, both of which become repetitive quickly, still look decent. The problems here lie in the details. Clipping is a big problem, and it's not uncommon to see enemies sticking halfway through a wall, or for you to pass through railings and fences unscathed. When they're there, the shadows look pretty good, but they have a nasty habit of randomly appearing and disappearing. The game looks its best on the Xbox, though for what it's worth, the GameCube and PlayStation 2 versions hold their own. Of the three, the PlayStation 2 version is the least impressive, but the differences are still quite minor. The textures look a little blurrier, and there's a noticeable transitional pause when going into the stealth mode, a pause that isn't present in the Xbox or GameCube versions. The GameCube version holds down the middle ground between the two, with a slightly less stable frame rate than the Xbox version but a generally cleaner look than the PlayStation 2 version.
For all its problems, the single most grating aspect of Wolverine's Revenge is its sound design.
If the developers of Wolverine's Revenge hadn't been under the gun to produce the game in time to capitalize on the new X-Men movie, the end results would have probably been more polished and generally more playable. Instead, what's been produced is a game with some promise and some good ideas, but a half-cocked presentation and execution. It's certainly not the worst X-Men-licensed game, but Wolverine's Revenge is a game only the biggest fans of the comics could love.
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